Reference no: EM133111592 , Length: 2500 Words
KV7002 Human-Computer Interaction for Social Change - Northumbria University
Assessment - Design Fiction with Rich Picture
You should also submit a separate uncompressed version of your Rich Picture via the module's eLP site. This second part of your submission should be in PNG or PDF format.
Your report should not exceed 2,500 words in length.
Learning Outcome 1: Understanding human-centred design principles, approaches, and techniques
Learning Outcome 2: Understanding design skills for social change
Learning Outcome 3: Understanding of specific application areas of contemporary HCI
Learning Outcome 4: Group development of an interactive artefact or environment to support social change
Learning Outcome 5: Demonstrate critical engagement with research, including with research papers, articles, etc.
Task Overview
This assignment is a research and design task for which you must produce a 2-part report (part A and B below) based on one of the proposed topics below.
HCI for Social Change Topics
We've selected a range of timely societal challenges for you to base your report on. You are expected to do your own research to refine the topic and select a specific challenge that your design fiction will attempt to tackle.
1. Ensuring better working practices and worker welfare within gig economies.
2. Tackling inequalities in the provision and access of education.
3. Empowering communities to adopt environmentally sustainable practices.
4. Exposing and mitigating the negative effects of algorithmic decision making.
Part A) Rich Picture of Secondary Research
In this assignment, you will be required to conduct secondary research in order to develop understandings of a particular social issue or context in relation to your selected (or proposed) topic for the assignment. This can involve, for example, online research, reading academic articles, and reading books. For example, if you were exploring Food Poverty in the UK, you may choose to research data on experiences of food poverty and effects on everyday life, organisations that provide services for people in food poverty, food poverty in the media, and adoption and use of ICT in relation to food poverty and organisations/services associated with this. It is your responsibility to identify suitable sources for your research topic; however, we've provided a number of good examples within the module reading list to get you started.
Using your secondary research, you must analyse your findings to produce a Rich Picture of the design context. A Rich Picture is a diagrammatic approach to explore and understand a phenomenon or design context. It uses graphs, cartoons, words, symbols, etc. It can include in its representation things like people, processes, structures, issues expressed by people, conflict, and climate1. You must annotate your diagram by referring to sources from your secondary research and a short explanation of the relevant findings from these. Your report should include a page of numbered annotations making citations to secondary research, and you should label the parts of your Rich Picture with the numbers of relevant annotations.
Part A of your report should contain the following:
• A Rich Picture (max. 1 page)
• Numbered annotations with citations linking to your Rich Picture (max. 1000 words)
Part B) Design Fiction
Based on the Rich Picture you developed in Part 1 and the secondary research you have done, you must design a digital technology concept to bring about social change in relation to your selected (proposed) topic and create a design fiction to represent and critically reflect on how it might be interacted with and experienced. This can take any written form of your choice. For example, a customer review, a radio advert, terms and conditions of use, etc. You must then discuss your rationale for the design fiction. Part B of your report should contain the following:
• Your design fiction (max. 500 words)
• A discussion of your rationale for the presented design fiction, making reference to your secondary research and Rich Picture (max. 500 words)
• A critical reflection on what your design fiction says about contemporary HCI literature relevant to social change. This might include topics like (but not limited to) social justice, marginalised communities, or politics of participation. It is essential that you make use of references to contemporary HCI literature in this section. (max. 500 words excluding references)
This is an individual assignment and must be completed without collusion with others, in accordance with Northumbria University's regulations.
The assessment criteria that will be applied to your work is as follows:
Part A:
• Clarity and presentation of the Rich Picture
• Reference to secondary data through annotations of Rich Picture
• Quality of sources of secondary data
• Depth, relevance, and accuracy of analysis (number of stakeholders represented, specificity of roles and relationships, justification of diagram parts with respect to secondary research)
Part B:
• Relationship of design fiction to secondary research and Rich Picture
• How well does the design fiction describe and bring to life a possible future e.g., description of context, relevance of the design fiction form, insight into interaction and experience?
• How effective might the design fiction be in generating discussion and debate?
• How well does the design fiction critique a possible future? To what extent does the design fiction raise questions about a possible future?
• Critical reflection on contemporary HCI research with respect to social change.
Attachment:- Human-Computer Interaction for Social Change.rar