Representing a topographic map

Assignment Help JAVA Programming
Reference no: EM13727378

1: The Problem
Consider a grid of size N x N that represents a topographic map. Each tile describes the characteristics of its terrain, which could be of two types: normal or mountainous. ROBBIE the robot must navigate from a starting position (xs, ys) to a goal position (xg, yg) using several of the learned algorithms (there can only be one start and one goal).
Note: In the explanations below, we assume that tile (1,1) is the top-left tile in the map.

1.1: Transition rules

ROBBIE is allowed to go to one of the eight surrounding tiles (at most), as shown in Figure 1(a). However, it cannot move to a mountainous tile, and it cannot move diagonally if one of the x, y directions composing the diagonal contains a mountainous tile. For instance, the black tile in Figure 1(b) represents a mountain, hence ROBBIE can move only to the five white tiles indicated by the arrows. In contrast, ROBBIE can move to seven tiles in Figure 1(c).

2081_as1.png

1.2: Path cost

ROBBIE's wheels are built so that a diagonal move is the easiest. Hence, the cost of such a move is 1. Any other move has a cost of 2.

2: The Task

Your task is to write a Java program called planpath that plans a path from a given starting tile to a goal tile.

IMPORTANT: Programs that don't conform to the requirements in this section will automatically receive a mark of 0. To assist you in writing a compliant program, we have provided a Java driver and some test files in moodle. In addition, we have provided files with matched input output for BFS and DFS, so that you can compare your output with the intended output.

2.1: Input

Your program will receive its input from a directory called input and will place its output in a directory called output. The name of the input files should start with the word input, and the name of the output file should start with the word output. You should specify the
file and directory as a command-line input, as follows: java -jar planpath.jar ../input/input.identifier.txt ../output/output.identifier.txt The identifier of the input and output files should match. The directory structure that matches this input is described under Submission

Requirements (Section 4):

• The first line in the file will state which algorithm your program will use. The options are: D, B, U and A for Depth-first search (DFS), Breadth-first search (BFS), Uniformcost search (UCS) and A (or A*) respectively. Any other option should result in an
error message.
• The second line will contain the number of iterations for which diagnostic information should be printed. This information is described under Output (Section 2.2). If this number is 0, no diagnostic information is required.
• The third line will contain one number that specifies the number of rows and columns in the map.
• Subsequent lines will contain the map, one line per row. The following values will be accepted for each tile:

1964_as2.png

The following illustrates a sample input for applying DFS to a 3x3 map and printing diagnostic output for 5 iterations:
D
5
3
SXR
RRR
XXG

2.2: Output

The output of the program will be written to a file called output.identifier.txt, which will be placed in the output directory, and will contain the following lines (the identifier for the
input and output files should match):

• The first line will contain the path found by the chosen algorithm represented as a list of actions separated by dashes followed by a blank space and the cost of the path according to the algorithm. If no path was found, the output should state NO-PATH. The actions (in UPPER CASE) are: R (Right), RD (Diagonal Right-Down), D (Down), LD (Diagonal Left-Down), L (Left), LU (Diagonal Left-Up), U (Up), RU (Diagonal Right-Up).
For example, a path that goes Start, Right, Right-Down, Down, Down, Left-Down and Goal, with a total cost of 8, is represented as follows: S-R-RD-D-D-LD-G 8

• The next lines should contain diagnostic information for each iteration performed by the algorithm (up to the number of iterations specified in the input). For each iteration, the output should be as follows: Line 1 contains the path to the tile being expanded in the current iteration, followed by a blank and the values of g, h and f separated by blanks. For example, if tile S is (1, 1), S-R 2 0 2 designates tile (1, 2) reached at a cost of 2, and the value of h is 0.

IMPORTANT: Note the difference between the cost of the path and the "cost" of a step performed by BFS or DFS, which is 1. Line 2 contains the word OPEN followed by a blank and the list OPEN sorted in descending order of merit and according to the tie breaking rules described below; and Line 3 contains the word CLOSED followed by a blank and the list CLOSED sorted in First-In-First-Out order (to facilitate marking). Nodes in OPEN and CLOSED are separated by a blank, and are identified by the path that led to them. For example, after expanding the node for tile S = (1, 1), Lines 2 and 3 should be

OPEN S-R S-RD S-D
CLOSED S
Tie breaking rules:
- According to generation time: earliest node first.
- Nodes that were generated at the same time (i.e., with the same parent) according to the operator that produced them in the following order: R, RD, D, LD, L, LU, U, RU (i.e., descending preference clockwise starting from R).

In summary, the nodes in OPEN will be sorted according to: (1) the requirements of the algorithm, (2) the time of generation (First In-First-Out), and (3) the operator that generated them.
For example, the diagnostic output of two iterations of BFS starting in tile S (1, 1) and considering the operators clockwise starting from R should be
S 0 0 0
OPEN S-R S-RD S-D
CLOSED S
S-R 1 0 1
OPEN S-RD S-D S-R-R S-R-RD S-R-D S-R-LD S-R-L
CLOSED S S-R

This is because when implementing BFS, g is the depth of a node in the search tree, and not the actual cost of reaching this node. Upon completion of the search, you still need to print the actual cost of the path to the goal in the first (non-diagnostic) output line, as specified at the beginning of this section.

In summary, if the input requires diagnostics for M iterations, Graphsearch (DFS, BFS, UCS and A) should produce a total of 3M + 1 output lines (3 diagnostic lines for each iteration and 1 line for the path).

3: Programming Requirements

Your program should call one main module that implements the Graphsearch algorithm. That is, for Graphsearch, you should implement one procedure that employs an ordering function to distinguish between DFS, BFS, UCS and A (or A*). You may implement Graphsearch or Treesearch.

For algorithm A/A*:
• Propose and implement a heuristic function h for solving this problem.
• Determine whether this function is admissible or monotonic. Is the resulting algorithm
A or A*?

IMPORTANT: You should implement only one Graphsearch procedure, where the only difference between the options is how the nodes in OPEN are ordered. Implementing different procedures for DFS, BFS, UCS and Algorithm A will incur loss of marks.

4: Submission Requirements

• The assignment should be programmed in Java Version 7 Update 76 (build 1.7.0 76- b13). This is the version that runs on Monash labs. No other versions will be accepted.
• You are allowed to work with one other student if you wish. Beyond that, make sure you haven't shared your work with other students.
• Your code should have adequate in-line documentation.
• Demonstrate that you have adequately tested your program on at least four maps of different sizes and terrain configurations. Important: Inadequate program testing will incur loss of marks.
• Prepare a brief report (2-3 pages) that includes

- A justification for your heuristic function for algorithm A, and a discussion of any implementation issues that are not straightforward, e.g., the value of BOUND and DFS, and efficiency measures. Indicate whether the h function is admissible or monotonic. Is the resulting Graphsearch algorithm A or A*?
- An analysis of the results obtained by the various algorithms on your sample maps, e.g., run time, quality of the results (did they find the optimal path?).
• Prepare your submission as follows:

- Submit on moodle a zip file that contains (1) a jar file with all the relevant class files and source code, (2) an input directory that contains your test maps, (3) an output directory, and (4) your report. The zip file should be named A1StudentID.zip, where StudentID is your Student ID number.

If you have done the work in pairs, use only the ID of one student in your submission, but put both names in the report. In addition, both students must complete the electronic Assignment Cover Sheet.
- The zipped file should unpack to a directory with the following structure:
∗ Top directory: YourName.probsol
∗ Sub-directory for code: src (No other name is acceptable).
∗ Sub-directory for maps: input (No other name is acceptable).
∗ Sub-directory for output: output (No other name is acceptable). This directory will receive the output of our test runs. It may be initially empty.
∗ Sub-directory for report: report (No other name is acceptable).
- Hand in the report in hard copy (in the assignment box).

Assessment:

• Graphsearch: 9.5 marks.
Note: We are not marking the quality of your code, but marks will be deducted for inadequate code and inadequate comments.

• Report, including appropriate demonstration of performance with evidence of testing: 2.5 marks.

• Late submission policy: 10% of the maximum mark will be deducted for every work day a submission is late.

Reference no: EM13727378

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