Reference no: EM133018130
Visit to Big Ant studio
Grant Meredith and I visited the offices of Big Ant, a Melbourne-based games development studio. We were able to talk to their manager and project leads about their development process, and observe the facilities and tools which they use. We also had a discussion about the skills and knowledge which they look for when hiring employees, and their view on the current state and the future of the Australian computer games development industry.
SFIA Skills Related to engagement activity.
This activity related to several aspects of the SFIA skills framework, some specific to the games industry and others relating to IT more generally.
Methods and Tools: Level 5 - we observed the methodologies and tools in the use at the studio, and gained insight into why these were seen as the most appropriate for the task at hand.
Project Management: Level 5 - we had an opportunity to discuss the project management process used by Big Ant. Their projects are of a medium-size, so I would classify this as relating to Level 5 within SFIA.
Animation Development: Level 4 - we observed animators working on 3D models and rigging.
This activity covered various aspects of the CBoK. We spoke to project leads who have responsibility for various aspects of project management.These were experienced workers who had many years of experience within the games industry.
We also got to observe the work of employees in a range of areas including programming (seeing the type of languages which were used) and testing, as well as more games-specific tasks such as 3D modelling. Most of these employees had AQF Level 7 training.
You can likewise watch YouTube IT related seminars/webinars as well. Please note if you are an BSc undergraduate student, you need to submit 12 IT industrial engagement activities. If a master student, 8 activities.
You need to do a write up of the reflections for each activity as per the structure in the "Big Ants Visits document".
Attachment:- Engagement activity.rar