Reference no: EM133238565
1. A focus on getting work done efficiently and meeting deadlines can keep employees from taking creative approaches.
True
False
2. To diagnose whether we can expect to generate more of a behavior, such as creativity in our organizations, we can review if we have ________, _________, and ________ suitable for people to do that behavior.
Efficiency, quality, productivity
Ability, motivation, opportunity
Personality, networks, agreement
Power, authority, influence
3. Leaders should hire creative individuals into a special creativity unit as the best way to form a creative organization.
True
False
4. These elements are necessary and important for an organization's life, but often discourage creativity: implementation, efficiency, and productivity.
True
False
5. What three tendencies should leaders try to build into their organization's culture, assessments, and reward systems to support creativity?
Ability, motivation, opportunity
Awareness, authenticity, quality
Openness, playfulness, autonomy
Direction, communication, alignment
6. Organizational culture can support motivation and provide opportunity for creativity by encouraging:
Growth mindsets
Tight cultural norms
High power distance
Agreeableness
All of the above
7. Everyone believes they can become more creative.
True
False
8. "It never makes a difference how hard I try, I just cannot seem to get it," "My supervisor is not very creative when it comes to figuring things out," and "My husband works all day without getting tired," are all examples of the beliefs of a:
Growth mindset
Fixed mindset
Tight culture
Loose culture
None of the above
9. "It's ok if I fail, at least I learned something," "I appreciate constructive criticism," and "I model my work after others who have been successful in the past," are all examples of the beliefs of a:
Growth mindset
Fixed mindset
Tight culture
Loose culture
None of the above
10. Which of the following is typical in a Tight Culture?
View failures positively
Clear sense of right and wrong
Support for experimentation
Resistance to values
None of the above
11. Extremely tight and extremely loose cultures are each unlikely to persist for long periods of time.
True
False
12. Which of the following are reasons we are guarded, rather than open, to others?
We are afraid of looking dumb
We want to avoid disagreeing with powerful people
We want to look good
We want to maintain control
All of the above
13. Playful experimentation encourages us to consider all of the following, except:
Quality
Broader purpose
Efficiency
Alternative perspectives
14. A culture of playfulness can be indicated by which of the following?
Style of dress or clothing
Formality of conversations or speech
Workplace interactions beyond the routine
All of the above
None of the above
15. What patterns in the people we talk to and work with indicate we are likely to encounter new perspectives?
Talking to the same people this week as we did last week
Inviting visitors to team meetings
Maintaining homogenous staff demographics
Talking with people who also talk to each other
16. Performance feedback is an opportunity to influence the likelihood that people try to be creative.
True
False
17. Leaders who need to assess the ideas of others and provide feedback have an opportunity to demonstrate that they are not listening.
True
False
18. One reason that a leader's ability to listen is critical is that few people generate their best idea first.
True
False
19. Which of the following is not a source of intrinsic motivation for one's job?
The role one gets to occupy
The tasks one gets to do
The time one gets to spend
The values underlying the work
The customers one gets to serve
20. Providing monetary rewards for high overall performance discourages creativity.
True
False
21. Moderate constraints are typically good for creativity because
They allow for the full use of existing methods to solve problems
They force us to take new approaches
They make it easy to solve problems
They encourage a focus on inputs rather than outputs
All of the above
22. Because creativity is about how we think, the location in which we happen to be is irrelevant to our creative thinking.
True
False
23. Playful spaces within company offices support creativity mainly by:
Being rare, and so encouraging people to think about rare ideas
Being informal and so encouraging exploration
Being colorful and so encouraging people to think about art
Being available and encouraging people to stay at work.