Reference no: EM13328661
Developing a Prototype
Assignment Description: Prototype for a Chosen System
You are required to plan, design, select and evaluate a development environment, develop, test and document a prototype system of your own choice. The system should have sufficient scope to facilitate the use of forms, menus, and controls and be capable of linking to a data file. Areas that may be investigated include, but are not limited to:
Video Rental Systems
Library Information Systems
Bookshop Management Systems
Personnel Management Systems
Inventory Control Systems
Sports Management Systems
Airline Reservation Systems
Warehouse Management Systems
etc.
Tasks
1. Produce a complete requirements specification document for the proposed application. Your specification should include a discussion on your reasons for selecting such system.
2. Produce a 'Project Plan' for the prototype development process.
3. Design a screen layout using a CASE TOOL for the form(s) that will meet the user requirements. You may, if you feel necessary, produce a state transition diagram and/or an event and action chart of your application that would assist a third party developer when applying your design.
4. Decide on how you would test the prototype. Based on your chosen methodology, produce a test plan to be used in testing the prototype.
5. Provide a brief description of THREE development environments that could be used in building the prototype. Decide on the one that you are likely to use should the specification be approved.
6 Develop a functional prototype for the system using the chosen Development Environment. Your Prototype should have most of the functionality identified in the requirements document.
7.Test the prototype thoroughly against the objectives of your test plan and record your findings.
8.Fully document your prototype. Your report should be suitable for submission to the store manager. It should also include the strengths and weakness of prototyping as a design methodology.
9.You are required to critically evaluate your prototype against the theory of prototyping principles.
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