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Computational Thinking Project: Where should we put the Pokestops?
Niantic is paying you big bucks to come up with an algorithm that helps them dynamically determine where Poke-stops should be located on a map. The information available will be the population density at each cell on the map, and the number of stops that should be on that map. The objective is to place the stops at cells where they are as near to as many people as possible so that it is convenient for them to visit the stops.
Problem statement:
Inputs to your algorithm:
Output.
Here is an example of a 15-celled map with population density indicated in each cell. We shall call this small map map0:
0
1
2
3
4
5
8
6
All maps will be rectangular (i.e. each row has the same number of columns), and the upper-leftmost cell of the map is always the origin (0, 0). We will also use (y, x) instead of the traditional (x, y) to indicate the position of a particular cell on the map;the population densities at cells (1, 2) and (2, 1) in map0are 4 and 5 respectively.
Your task:
Your challenge is to come up with a get_pokestops method that returns selected stops that produce a low score (the lower the better) for different maps and number of stops.
Attachment:- Project.zip
There is 1 question in this assignment to be completed individually. For this assignment, your team ID is your name (i.e. you are the only member in your team). You need to submit code at the Submission Server, and a written component at Dropbox. Editp1.rbgiven to you and submit it to the Submission Server. You can submit your solutions to the Submission Server as many times as you wish, but the final submission on the deadline will be taken as your final submission. You are allowed to DISCUSS this assignment with your classmates, but you are NOT ALLOWED TO SHARE YOUR SOURCE CODE OR WRITE-UP WITH ANYONE.
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