ITECH2001 Game Design Document Assignment

Assignment Help Other Subject
Reference no: EM132444601

ITECH2001 Game Development Fundamentals Assignment - Federation University Australia

Assignment - Game Design Document

Overview - For this assessment task you are expected to create a document outlining the design of an original game. The game design document will build upon the game pitch video that you created for Part A.

Learning Outcomes Assessed - The following course learning outcomes are assessed by completing this assessment:

- Outline a common games mechanics model;

- Outline the design of a game's project;

- Operate appropriate software packages to design and build games and interactive media products that align with client and project expectations;

Assessment Details -

A game begins with an idea. In your Game Pitch Video you will have presented an idea for a new original game in a short video. Your task for this assignment is to create the documentation that expands upon this idea that you pitched, to create a more focused game design document. In the Assignment Part C, you will use your designs to develop a single-player "proof of concept" prototype of your game - so your game design document needs careful thought and planning.

Assignment Part B: Game Design Document will represent the designs for the entire game were it to be fully developed.

Assignment Part C: Game Prototype will showcase your design concepts via a small developed section of your game.

The following areas should be addressed in your game design document:

Game Overview -

High Concept Statement -

This is a concise but informative description of your game concept. A few sentences (one paragraph) to summarise your game in an exciting manner - sometimes called an "Elevator Pitch" - a short and persuasive pitch that quickly defines the value and excitement in your product.

This can be directly from your Part A: Game Pitch Video, but you may need to improve this if your pitch was unclear in any way.

Game Genre (see lecture 1 for more details regarding game genres) -

Discuss the genre of the game you are designing, and where your game fits in.

Discuss the main inspiration(s) for your game, with accompanying images, and explain their importance as an inspiration.

Highlights and Hooks -

Discuss the highlights and hooks of your game that are used to attract and engage the player.

Story and/or Setting -

Discuss your Story Structure, including a summary of the plot.

Note that some game concepts may not have a distinct story, but you should at least address the overall theme of the game as well as the other aspects of this section.

In this section, include discussion how your story relates to the Hero's Journey, or another common story structure, and how you will engage your audience via Interest Curves.

Discuss the Game World and/or Setting in your game.

In this section, include discussion of the Environment and Dimensional Space in your game.

Include images to help support your descriptions.

Characters -

If your planned game has characters, discuss the Main Characters (the player avatar(s), characters with major plot points and/or involved in the player's journey) and these attributes:

Name, Archetypes and Traits.

How each of them are involved in the Story.

Include images to help support your descriptions.

Note for students that are designing a game without characters: some students with an abstract game idea (example: Puzzle games where you control an object and not a character) or no visible characters (Example: Racing games that focus on the vehicle) may not have any characters to discuss. In this case replace "Characters" with "Objects" and discuss the more important objects within your game.

If you meet the above conditions, be sure to discuss objects important to the game mechanics (Example: Tetris has no characters, it has objects), discuss the Main Objects (the player avatar(s), valuable items in the journey, and all main sentient/computer controlled objects) and their functionality:

Name, Type and Function of each object.

How they interact with the Story/Setting/World.

Include images to help support your descriptions.

Mechanics -

Every student will have game mechanics to discuss regardless of whether their planned game has story, characters, other objects, or is more abstract. Focus on these aspects from the lecture:

Space to play within

Time conditions

Objects, their attributes & states

Actions that can be conducted

Rules of the game

Skill required to create challenge

Chance that creates uncertainty

Include images/diagrams to help support your descriptions.

Prototype Scope -

In this section, you need to outline the level or contained area you have decided to develop for Assignment Part C; your small playable prototype. This will help the marker determine if your scope is too large and therefore difficult, or simply too small, in which they can provide feedback. Include:

What part of the story will the prototype be within?

What setting is used for the game world for the prototype?

What character(s)/object(s) will be included?

What mechanic(s) are you hoping to implement?

How small should the small playable prototype for assignment part C be? Here are some example proof of concept prototypes that would work for assignment part C:

RPG: an option would be to showcase a small village with a few characters you can talk to, with a couple of game mechanics - rather than showcasing an intricate RPG combat system.

Alternatively you may focus only on the combat aspect with some sort of experience points as you defeat enemies.

Shooter or Racing: the markers will probably expect that your prototype will have at least some shooting or racing respectively!

Platformer: at a minimum, some platforms and jumping should be involved in your prototype, and possibly an enemy or two to dodge or attack. Represented in 3D with side-view camera, or behind the character like Crash Bandicoot.

Remember: the core mechanics and scripted events of your game will really show proof of your game concept in the prototype assignment.

If you are unsure, ask your lecturer/tutor.

Images: Be sure to support all sections with either images sourced online and/or created by yourself. All images downloaded from an online source need to be referenced appropriately.

Attachment:- Game Development Fundamentals Assignment File.rar

Reference no: EM132444601

Questions Cloud

What is in focus and what is blurry : What is the rhythm of the editing in a particular scene-long and lyrical, or short and clipped?Does the rhythm speed up or slow down?
Write about major economist view on modern portfolio theory : Write about a major economist's view on modern portfolio theory. The individual can be a proponent or skeptic. The successful submission will clearly.
Post an assessment of the stakeholder environment for tesla : Post an assessment of the stakeholder environment for Tesla (and the U.S. automobile industry) that includes a comprehensive and prioritized list of stakeholder
Personal Development for Leadership and Strategic Management : Unit Y/615/2668 Personal Development for Leadership and Strategic Management Assignment Help and Solution, ATHE Level 7 Diploma in Management Assessment Writing
ITECH2001 Game Design Document Assignment : ITECH2001 Game Development Fundamentals Assignment Help and Solution, Federation University Australia. Assignment - Game Design Document
Discuss found interesting in jobs speech : What is one thing in particular that you believe Jobs did differently than most people that allowed him to achieve the success he did?
What is the value of a european call option with strike : What is the value of a European call option with strike K=0? How do you hedge a short position in such a call option?
Develop new fuel-cell technology to replace : Consider the following three companies: - Gasco owns and operates a chain of gas stations in the northeast US. - Fuelco is a pre-revenue company
What is its basic earning power : POWER Duval Manufacturing recently reported the following information Net income-$600,000 ROA - 8% Interest expense- $225000 Duval's tax rate is 35%.

Reviews

Write a Review

Other Subject Questions & Answers

  How could we stop this feedback loop

How could we stop this feedback loop? people around the world are using more electricity

  Explain pros of forecasting over a five to ten year period

Discuss the pros and cons of forecasting over a five to ten year period. Justify your response with examples.

  Works of the social contract theorists

Given Churchill's comment, and the works of the social contract theorists, is Democracy the best form of government today?

  Explain two kinds of cut scores two ways which cut scores

part of test utility includes cut scores. describe two kinds of cut scores two ways that cut scores are established and

  Write your own commentary on the platform sutra

In 4-5 pages write your own commentary on the Platform Sutra "mind verses" drawing on Gregory's insights.

  Identify premises from the procon website

Identify premises (reasons) from the Procon website that support your position and explain why you selected these specific reasons.

  How did the perspective you chose view sexuality

In this module, we discussed the various influences on our views of sexuality, including religion, cultural traditions, and historical context.

  What does he suggest we should do first in order to begin

What is one of the main differences as described by Jonathan Haidt of Liberals and Conservatives?

  What is one strength you identified in each paragraph

What is one strength you identified in each paragraph? Why is it a strength? What is one aspect of each paragraph that needs improvement? How can it be improved

  What methodology was used in the study

What was the purpose of this experiment? What were the authors' hypotheses (that is, what were they predicting would happen)?

  Is use of voices that sound like women for digital assistant

Is the use of voices that sound like women for digital assistants "linguistic terrorism" à la Anzaldúa?

  Did you like reading the toms story

This is a discussion about the book: Mycoskie, Blake. (2011). Start Something That Matters. New York: Spiegel & Grau. (ISBN: 978-1-4000-6918-7)"

Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd