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You will implement a program where the computer plays against a human opponent. The game will start with a random number of marbles between 10 and 100. A random number between 0 and 1 will be used to decide who takes the first turn (0 computer, 1 human opponent) and the human opponent has to decide whether he or she wants the computer to play in a novice or expert mode. In the novice mode the computer will always take a random number between 1 and half of the marbles that there are in the pile at the moment whenever it is its turn. In the expert mode the computer always takes enough marbles to make the number of marbles left on the pile a power of 2 minus 1 (e.g, 3, 7, 31) except if the size of the pile is already one less than the power of 2. In that case the computer will take a random number of marbles. Note that the computer will always win in expert mode if it has the first turn but also a human opponent will always win if he or she knows the winning strategy.
There is a one way bridge that can hold up to 3-cars. Cars reach at one end of bridge and exit the bridge at the other end.
Design a GUI Based program with a WriteButton used to write data to a sequential information file. Then make another ReadData button to read information from the file created and display it in a JTable on the GUI.
Change any binary number found in register AX to equivalent ASCII code for each hexadecimal nibble in AX.
Login to Linux environment and construct start-up shell script. Whether you write the scripts as .profile or .cshrc, include the following options:
compare and contrast the architectures of the two services along with the intended use of each application.
A student borrows 3,000 at an interest rate of two percent per month on the unpaid balance. If the student pays $200 at the end of every month, Determine the remaining balance at the end of one year?
What are some constructive ways to change the work flow of a small to medium company to include this important tool into their SDLC?
Draw a UML class diagram that models the aspects of a real estate agents business that are described below.
Define and explain, in your own words, the primary challenge(s) of software development projects and compare and contrast at least three (3) different software development methods.
Create an algorithm that prompts the user to enter a secret word. The secret word should be at least eight characters long. Validate the input.
A department controls number of projects, each of which has unique name, unique number, and a single location. Sketch the EER Diagram for this situation.
Create a sequence diagram that shows an Owner generating a report regarding the maintenance of their current properties - Create a communication diagram.
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