Reference no: EM133194519 , Length: 12 Pages
                                                                               
                                       
Assignment:
Portfolio Milestone
Choose one of the following two options to complete this week. If you chose Portfolio Project Option 1, then complete the Option 1 Milestone, and if you chose Option 2, then complete the Option 2 Milestone. You will write and submit the charter for your project.
Option 1: Application of Project Management Skills
Write a charter for your project. Key components that must be incorporated into your charter include:
•	Official project name description (use your imagination)
•	Location, i.e., where the project is located. If you are presenting a fictitious project, you may also present a fictitious location.
•	Project goal
•	Business case
•	Expected project outcome
•	Basic timeline that shows how you will implement the plan
•	Resources required for the project
•	Approximate budget
•	Communications or reporting structure.
Turn in this milestone assignment for a grade. Your well-written charter should be not more than two pages in length and conform to CSU-Global Guide to Writing & APA.
Option 2: Consultant's Role in Project Management
As the consultant, create a short findings report on Creating a Project Charter. The purpose of your findings report is to provide a gap analysis regarding the company's capabilities to conduct project startup effectively. Ensure your findings report covers the gaps in creating the following items:
•	Official project name or title (use your imagination)
•	Project start date and location
•	Project objective
•	Expected project outcome
•	Basic timeline that shows how you will implement the plan
•	Resources required for the project
•	Approximate budget information.
Turn in this milestone assignment for a grade. Your well-written findings report should be not more than two pages in length and conform to CSU-Global Guide to Writing & APA.
CRITICAL THINKING ASSIGNMENT
Choose one of the following two assignments to complete this week. Do not do both assignments. Identify your assignment choice in the title of your submission.
Option 1: Film Trend Assessment
While a meaningful share of the global movie industry is in the US, other regions make up a greater contribution than the US. If films aren't doing well in the US, that might be irrelevant if they do well outside of this country.
Go to the CSU-Global Library, click on EBSCO, and in the search box, type "international film markets," check both boxes for "Full text" and "Peer reviewed," and study some sources that discuss movies/movie topics outside the US.
Then, write a reflection on the potential cultural appropriateness of Hollywood-made films and film topics outside of the United States.
•	How does cultural appropriateness affect revenue-generation for film studios?
•	Locate evidence of Hollywood-made films that take into account cultural relevancy and appropriateness and use them as primary texts to back up your points.
Your well-written paper should meet the following requirements:
•	Feel free to use the readings from this or any other module, in addition to incorporating at least two to three scholarly sources not used in this course.
•	Make your paper 3 to 4 pages in length, not including the cover and reference pages.
•	Format your document according to the CSU-Global Guide to Writing and APA Requirements.
Option 2: Video Game Trend Analysis
The video game industry is charged with sexism for the following three reasons:
•	The lack of female protagonists in video games
•	The failure to police sexual harassment on MMORPG servers and in console platform game rooms
•	Misogyny in the production side of video games
In response, the industry claims that women don't play video games or aren't a significant sector of the market. As a result, they argue that there is no point in changing the industry's culture or, more importantly, developing games with female heroes and lead characters. Developers believe women do not make compelling heroes; therefore, male gamers will not play video games that focus on female characters, and female gamers will play any hero that dominates competitors, regardless of the sex of the characters.
Using original research (including a review of the Gamergate controversy and the Feminist Frequency's online video game project, perform an analysis that answers the following questions:
•	Why is gaming now seen as a male activity when it wasn't initially?
•	Who are today's gamers and what are they playing?
•	Does the industry's gender assessment of gamers sell its male consumers short, or are they correct about not needing female protagonists? What role do female gamers play in gaming today and its future?
•	Would games with more female protagonists grow the gaming audience or shrink it?
•	Why do some female gamers go to great lengths to fight misogyny in the gaming industry and attempt to change it?
•	Does the industry understand its audience? Is it performing good long-term analysis for its business model, or does its anti-woman stance stand to limit its growth and bring on a business decline?
Your well-written paper should meet the following requirements:
•	Feel free to use the readings from this or any other module, in addition to incorporating at least two to three scholarly sources not used in this course.
•	Make your paper 3 to 4 pages in length, not including the cover and reference pages.
•	Format your document according to the CSU-Global Guide to Writing and APA Requirements.