Reference no: EM132990428
ITECH2001 Game Development Fundamentals
Learning Outcomes
K3. Outline a common games mechanics model;
K4. Relate how games can be used to enhance communications;
K5. Identify the appropriate and correct syntax and programming constructs for different game development requirements.
S1. Select and apply appropriate games development approaches to solve a real world game design; S2. Create a range of assets for a game's project;
S3. Outline the design of a game's project;
S4. Use programming constructs to respond to user input and to create object and character behaviours;
S5. Analyse, design & implement game concepts using structured & basic object orientated programming concepts; S6. Test and debug code to correctly meet game design requirements.
A1. Operate appropriate software packages to design and build games and interactive media products that align with client and project expectations;
A2. Utilise appropriate software environments to develop and integrate code implementations with game assets.
Part A: Game Pitch and Peer Feedback
Your task for Part A of this Assignment is to:
1) Pitch a new video game concept in a short recorded video.
2) Provide constructive peer feedback to another student regarding their pitch.
Game Pitch Video
Your first task is to think of a new game idea, then pitch your game idea in a recorded video. This task is directly related to the Assignments throughout the semester. The full details of what to do for this pitch are outlined below:
• Your game pitch forms the early concepts for the game prototype you will be planning in Part B, and then developing in Part C. Therefore, read over Part B and Part C below to gain a full understanding of the game prototype you must plan through designs and then later develop into the small prototype.
o You should start your planning document for Part B early in the semester and have a good idea of what your game will be about. This will help you immensely for this Game Pitch.
• A game pitch in industry is used to try to sell your game concept to a potential investor and their market, or directly to the gaming target audience via crowdfunding; you want to them to fund your game!
o Imagine you only have 2 minutes time to describe your game concept to a game publisher! Therefore, it should be short, interesting and informative!
• Read these instructions thoroughly and think carefully about your pitch.
o Your game pitch will be a recorded video presentation. Have fun with it! It is about games.
o It must meet the criteria and be between 1:30 to 2 minutes in length.
o It can be recorded and edited any way you like, but you must be identifiable at the start of the video, and be talking throughout to explain your game concept.
o If recorded on a mobile device, it must be in landscape view ?
and must be clear in video and audio.
What to include in your video:
• Prepare a high concept statement of your game idea. Use this to introduce your game idea during your pitch.
o This is a concise but informative description of your game concept. A few sentences (~one paragraph) are used to summarise your game in an exciting manner - sometimes called an "Elevator Pitch" - a short and persuasive pitch that quickly defines the value and excitement in your product.
o Try to include as many of the most important details as possible, briefly summarised into a one paragraph high concept statement (Lecture 2 explains high concept statements, with a few examples), including:
» The Game Title, its story, aesthetics, mechanics and technology. This could include:
• Genre (see lecture 1)
• Player control such as player viewpoint, and game engine used
• General Story, Setting and major Characters (see lecture 3)
• Important game Mechanics, including the major goal (see lecture 4)
• After your initial high concept, provide some expanded details such as the most interesting features of your future game prototype.
• During your pitch, you must back up your discussion with supporting materials:
o Supporting materials can be anything that helps you to describe your game quickly:
» Examples: Sketches, images and/or videos
• Characters, objects, diagrams, ideas, game mechanics, and/or maps.
• They could be your own, or examples from similar games that inspire you.
o Supporting materials can be shown:
» In person during your pitch (record them clearly on the camera).
» Edited into the pitch using any video editing software.
Attachment:- Game Development Fundamentals.rar