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PLEASE ANSWER USING C++
We are going to continue the game and RPG theme. In many RPG games, a player will choose a type of character to play. This may be types like a Fighter, a Healer, or a Mage. If you think about these types of characters, they share some characteristics [such as name, categories of statistics such as health, attack, etc) but they will typically do different things. For this exercise, you are to create a character class, as well as a number of other classes that inherit from this base class. You should create: Character class - this should have a name, base attack, current health, and maximum health. This should also have a function to attack (that returns their base attack value) as well as be hit (i.e subtract an amount from their current health and check if they are still alive) and also to display the current state of the player. E Fighter class - this will inherit from Character but add another data member for strength as well have an overloaded attack function that adds the value of strength to their base attack function E Healer class - this will inherit from Character but add another data member for Divine Power as well have an overloaded attack function that multiplies half of the value of divinePower by their base attack function E Mage class - this will inherit from Character but add another data member for Arcane Power as well have an overloaded attack function that multiplies the value of arcanePower by their base attack function Each class should have constructors as appropriate. These constructors can generate random values forthe initial values of data members. Create a main game program that has one of each character. Create an enemy based off the Fighter class and write code to simulate a battle with the enemy.
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