Draw a line using point draw and bresenhams line algorithm

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Reference no: EM132169207

Using a graphics software library and programming language, design and implement a simple menu driven program that permits users to select an option for specifying and rendering a graphic primitive, then looping back to repeat or exiting the program.

Tasks:

To program a graphics program the first thing to consider is the display window (or canvas) itself. This is specified and implemented using library functions.

The primary task is described in terms of a menu that permits users to select the option to exit the program, or repeatedly perform one of the following sub-tasks:

(a) Exit the program

i. Close the drawing window and clean up

(b) Draw points with specified colour

Specify number of points

Specify coordinates and colour

(c) Draw a line using point draw and Bresenham's line algorithm

i. Specify end-points and colour

(d) Draw a filled circle using point draw and Bresenham's circle algorithm.

i. Specify coordinates of the centre, the radius and the colour

(e) After each menu selection is completed there is a loop back necessitating a clearing of the canvas.

Reference no: EM132169207

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