Development Practice Portfolio

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Reference no: EM132707853

GAM110 Development Principles

Development Practice Portfolio

Introduction

Team working and adherence to good working practices are essential.

Throughout this module you will be putting that into practice and gaining experience and skills for dealing with others, project planning, defining scope, and the production cycle(and in particular Agile) along with your specific place (and area of expertise) within it all.

There are 3 parts to this assignment and they are all individually based:

• Part 1: Agile Development Essay - 1000 words
• Part 2: Personal Contribution - to the team pitch concept and proposed personal specialist contribution to the proposed game project - 1000 words
• Part 3: Your Engagement with team work throughout the module.

Part 1: Agile Development Research and Analysis - 1000 words

Research and write a short description/definition of how the Agile process (as it is used in development) is relevant to the student's own specific practice (1000 words). This assignment is intended to help you understand the Agile process.
All sources should be referenced. Note in particular:
• Agile is often used in very different ways so you might also identify which aspects of Agile you feel might be helpful in your own game development process.
• You should ensure that you reference a range of sources, identifying where you found your information, listing books, articles and papers in your reference list.
• You should also consider using quotes from such sources in your work.
Illustrating your points with relevant charts, diagrams or examples is encouraged

NOTE: This is an individual hand-in and not a group-based assignment.

Part 2: Game project - Current and Intended Specialist Contribution - 1000 words (+/- 10%)
For this essay you should consider two questions:
1. What have/will you contribute to the Game Concept and Pitch?
2. What is your intended individual specialist contribution for the full project? For example:
• Art - what art style is used and why, what exactly will you be working on? concept/3D/2D/UI etc.
• Animation - what range of animations will be used and how do these fit into the game play?
• Design - what game mechanics and systems will the game use, how will these fit into the user experience and how are they backed up by game design theory?
• Programming - what will be the programming challenges of implementing the intended game mechanics and systems?.
• Writing - What will writing contribute to the overall game, how does the narrative fit the gameplay and how will this be conveyed.
• Audio - what will be created, and how will audio contribute to the overall game experience, context and atmosphere.
Note the above are intended to be examples of how you should be thinking, and are not exhaustive. You also need to consider the problems you may encounter along with any potential unknowns.

Part 3: Your Engagement with team work throughout the module.
This is based on:
• Your performance and engagement as a team member as fed back from team supervisor meetings, across all GAM110 teams you have interacted with throughout the module.
• By peer review by other team members (again across all projects).

Assignment Marking
Marking for this assignment will especially consider:
For part 1:
• Has the student demonstrated a clear understanding of relevant Agile Development techniques, backed by research?
• Is an understanding shown of how the student might make use of Agile in their own development projects?
For part 2:
• Has the student effectively communicated their contribution to the game concept?
• Has the student ensured that their proposed contribution works to support the overarching game concept?
For part 3:
• Has the student's Engagement in team work been recognised In supervisor meetings.
• Has the student's involvement in team projects been recognised by their peers?

For all parts:
• Is there a good standard of analysis?
• Have quotations and references been appropriately used and presented?
• Is there a good standard of written communication (layout, construction, spelling and grammar)?
A more detailed marking rubric for this assignment is shown later.

Submitting the assignment
Parts 1 and 2
You should submit this assignment as a single word doc containing parts one and two.
Note that:
• Each part should start on its own page
• Each Part should be clearly titled/labeled and not just 'run on' from the previous one.
• Each part should also have its own word count and references (part 2 does not require any references).
Note the word limit for each part of this assignment. This word limit does not include your reference list/bibliography, or any image/figure captions. You may go 10% under or above this limit without penalty.
Submission should be made via the assignment submission link on Learning Space, and should be in the form of either a word doc or pdf.
The delivery date for your assignments can be found on MyFalmouth, and should also be echoed on the submission link.

Part 3
This is not submitted, it will be based on your perceived engagement, reliability and performance as a team member over the course of every project during GAM110. This information will be gathered from team supervisor meetings, across all GAM110 teams you have interacted with throughout the module, and by peer review by other team members (again across all projects). For example:
• Reliability is enhanced by attending every team/supervisor meeting and delivering your tasks on time.
• Engagement is measured by how involved and pro-active you are in analysing issues or proposing solutions at those meetings.
• Performance is down to the quantity, quality and speed of your contributions.

Referencing
When referencing sources make use of Harvard referencing style. For help with this go to: https://ask.fxplus.ac.uk/harvard-referencing-falmouth-university
Remember to cite your references both in the main body of the text (using the in-text format - where the reference or quote actually occurs) and in the reference list at the end.
If you are not sure of any aspect of this please ask a tutor.

Attachment:- Assignment--brief NEW Format.rar

Reference no: EM132707853

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