Reference no: EM133039349
Which of the below topics discussed this term did you find most interesting?
Why was the topic interesting?
Do you think you will build mobile apps in the future?
What is the most complicated aspect of building apps?
What is your future vision of the mobile app?
Discussion 1.
We will cover information about technologies used to develop mobile application strategies. If potential customers cannot reach your services, they are lost, potential customers. Smartphones, tablets, and other nontraditional devices are pervasive in the market. Whether you're a content provider, product company, or service company, expanding product reach is necessary.
Discussion: (Chapter 2): Diving into Mobile Applications
Assignment: Guidelines for Evaluating Research Articles
Discussion 2.
We will cover information about mobile websites vs apps. A mobile website experience is significantly different from the desktop view. With a limited screen size, new usability techniques have been developed to help people view and navigate data. Mobile web browsers do the best job they can providing rich tools for panning and zooming through a website, but commonly used, complex drop-down menus make mobile navigation troublesome.
Discussion: (Chapter 3) Creating Consumable Websites for Mobile Devices
Assignment: Project: Creating an Example Web Service
Discussion 3.
We will cover information about web services, its technologies and mobile user interface designs. Mobile design and ways to utilize screen real estate efficiently will be detailed.
Required Readings
Chapter 4 - Mobile User Interface Design
Chapter 5 - Mobile Websites
Discussion: - Mobile UID and Websites
Assigment: Mobile App vs Websites
Discussion 4.
We will cover information about creating mobile applications using the Android and iOS platforms.
Required Readings
Chapter 6 - Getting Started with Android
Chapter 7 - Getting Started with iOS
Discussion: Getting Started with Android & iOS
Assignment Project: Building the Derby App in Android see Chapter 6 Code
Discussion 5.
We will cover information about the basics of developing for Windows Phones - how to acquire the tooling and basic design patterns, and preparing to distribute an mobile application to the marketplace. During this chapter you will be configuring your development machine to run Windows, install Visual Studio and go over examples from the Derby App.
Required Readings
Chapter 8 - Getting Started with Windows Phone 7
Discussion: Getting Started - Windows Phone 7
Assignment: Mobile User Interface Design
Discussion 6.
We will cover information about third-party frameworks for developing mobile applications.
Required Readings
Chapter 9 - Getting Started with BlackBerry
Chapter 10 - Getting Started with Appcelerator Titanium
Discussion: Getting Started with BlackBerry & Appcelerator Titanium
Project: Building the Derby App in Titanium - see Chapter 10 Code
Discussion 7.
We will cover information about PhoneGap and MonoTouch. PhoneGap provides mobile application developers with access to native APIs so apps can use cameras, geolocations, accelerometers, contacts and all the other native features. MonoTouch and Mono provides access to all native Android APIs.
Required Readings
Chapter 11 - Getting Started with PhoneGap
Chapter 12 - Getting Started with MonoTouch and Mono for Android
Discussion: Getting started with PhoneGap, MonoTouch and Mono for Android
Assignment: Practical Connection
Project: Building the Derby App in PhoneGap
-see Chapter 11 Code
Project : Building the Derby App in MonoTouch - see Chapter 12 Code
Attachment:- Professional Mobile Application Development.rar