Reference no: EM131381874
Programming Assignment-
Overview - This is an individual assignment that requires you to design, develop and test a small Java program using object-oriented approaches.
Learning Outcomes Assessed
The following course learning outcomes are assessed by completing this assessment:
- Identify and use the correct syntax of a common programming language.
- Recall and use typical programming constructs to design and implement simple software solutions.
- Reproduce and adapt commonly used basic algorithms.
- Utilise pseudocode and/or algorithms as a major program design technique.
- Write and implement a solution algorithm using basic programming constructs.
- Demonstrate debugging and testing skills whilst writing code.
- Develop self-reliance and judgement in adapting algorithms to diverse contexts.
- Design and write program solutions to identified problems using accepted design constructs.
Assessment Details
Your task is to design, develop and test a basic Pokémon battle ground using the following class diagrams and screen shots.
Stage 1: Design
This stage requires you to prepare documentation that describes the function of the program and how it is to be tested. There is no coding or code testing involved in this stage. A document template has been provided for your use.
Requirements:
1) Read through Stage 2: Program Development to obtain details of the requirements of this program.
2) Write an algorithm that describes how the program will operate.
a. All program requirements must be included, even if you do not end up including all these requirements in your program code.
b. The algorithm must be structured logically so that the program would function correctly.
3) Prepare and document test cases that can be used to check that the program works correctly, once it has been coded. You do NOT need to actually run the test cases in this stage; this will occur in Stage 3: Testing.
a. All program requirements must be included, even if you do not end up including all these requirements in your program code.
b. Make sure the test cases include checking of data entered by the user to make sure that only valid data is accepted. If the user enters invalid data, the user should be informed of this and given another chance to enter the data. NB: As we have not covered exception handling, you may assume that the user will always enter the expected data type.
c. Test cases should be documented using a template like the one below. You may include extra information if you wish. At this stage, the Actual Result column will be left blank.
Stage 2: Program Development
Using the Design Documentation to assist you, develop a Java program that uses object-oriented coding approaches to implement the requirements outlined in this section.
You must follow coding conventions, such as proper layout of code, using naming conventions and writing meaningful comments throughout your program.
Stage 3: Testing
Using a copy of the test cases developed in Stage 1: Design, test the program you have developed in Stage 2: Program Development. Document your results, including both failed and successful tests.
Note: Please do not leave out any failed tests. If your testing highlights that your program has not worked correctly, then the failed tests help to demonstrate that you have been testing your program properly.
To show that you have tested your program, include small (but readable) screen captures in your Actual Results as well as any explanatory comments. Microsoft Windows includes a Snipping Tool that is useful for taking captures of the relevant parts of the screen.
Attachment:- Assignment.rar
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