Reference no: EM133696767
Question: The proposed interactive creative product can assume multiple forms (either 2D or 3D).
INSTRUCTIONS FOR SUBMITTING YOUR PROJECT:
- You MUST build a final application, i.e., an executable that I can download and test the game without the need of opening it in Unity
- You MUST export your entire project (Assets folder) as a Unity package
Examples include (but are not limited to): computer games, interactive storytelling system, interactive simulation, virtual or augmented reality applications, serious games (e.g., educational, advertising, etc.)
The designed application has to include the following features:
• Interactivity: the user should be able to control the camera and modify the current state of the environment
• Autonomous characters: the game environment should be populated of AI-based agents that interact with the environment and respond to player's actions
• Visual and Auditory experience: the environment should be visually coherent (follow a predefined theme) and display auditory responses (sound effects and soundtracks)
Optionally, the student can also add extra layers, such as:
• Heads-up Display (HUD): a GUI that display useful feedback to the player (e.g., score points, messages, icons, etc.)
• Non-traditional I/O system: the student is also allowed to consider other forms of interfaces between the user and the application, such as game controllers, cameras, microphones, AR/VR headsets, etc.
Independently of the type of application chosen by the student, the following components are mandatory:
• Minimum three separate levels: cover, application, and credits
o Cover is an initial page show title of the application, authorship, and instructions of usage/goals
o Application is the actual application to be developed (game or otherwise). It can be composed of multiple levels if necessary
o Credits is a final page that should again show title, authorship, and final information to the user (e.g., score, restart button, exit button, etc.)
• Camera controls should be interactive. For example: first-person, third-person, or virtual reality controls
• The application should include several game mechanics. E.g., pickups, powerups, collectibles, etc.
• The "game" environment should be populated with multiple autonomous agents (reactive, trigger-based, and goal-based)
• Sound effects and/or soundtracks should be considered
• An optional heads-up display layer (GUI) can also be included
• Using third-party game assets are allowed as long as proof of creative commons license is provided for each asset used
o 3D models. sounds. textures. etc.
• Minimum requirements
o Introduction screen describing game name authorship gameplay instructions and goals
o Game over screen describing the results of the game
o Credits screen describing the licenses for all game assets used in the development (including those developed by the student themseff)
o Interactable mechanics. 10 distinct types
• Examples: opening doors. pulling levers. traps. etc.
o Pickups. 5 distinct types
o Powerups. 3 distinct types
o Collectibles: 1 type
o Game Al: 3 distinct agents
o Supported platforms. 2
e Input systems = choose at least 2 out of these
• Keyboard+Mouse
• Game controller
• Touchscreen
• Gyroscope
• Camera
• A GDD usually includes
o Executive summary (game concept. genre. target audience. project scope. etc.)
o Gameplay (objectives. game progressions, in-game GUI. etc )
o Mechanics (rules. combat. physics. etc.)
o Game elements (world building. story. characters. locations. level design. etc.)
o Assets (music, sound effects 21)131) models. etc )
• Examples of interactive games are.
o Interactive digital storytelling (IDS) is a nonlinear story (2D or 3D) created and authored by the student where certain mechanics are provided by the system that allows the audience to make decisions regarding how the story progresses and/or how its going to end. e g . where the character goes next. where the camera will focus. etc.
o Serious game (SG) is a 2D or 3D game with a 'noble' goal like education, training. advertising therapeutical, etc.
• Human.centred Interface (NCI) Is an Interactive graphical 3D application where the player uses their own bodies as input commands to interact with the application. by tracking head movements. eye gazing. hand gestures. etc. Either a virtual reality or an augmented reality application is accepted.
Multiplayer game (MG) is a 2D or 3D game that allows for multiple players to interact within the same game environment simultaneously These player could either compete against each other or cooperate together to achieve a goal.