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(a) Describe an application that can deadlock, or starve a thread.
(b) Describe a testing strategy that would detect such a problem efficiently.
Create a program that has an object type of Contact. This contact will need to have the following attributes: Name, Birth Date, Phone Number, Address and Eye Color
Imagine that you have been assigned to implement a sorting program. The goal is to make this program general purpose, in that you don't want to define in advance what record or key types are used
Use the equals method, which Player inherits from the Object class, to determine whether two players are the same. Are the results what you expect?
Design and implement a Java program that will gather a user's first name, middle initial, lastname, age in years, and 3 lucky numbers. The program should output the following based on the user's input
Write a Java test program, all your code should be in the main method, that asks the user for two numbers representing an investment value and interest rate
Design a javascript program that asks the user for a username with at least eight characters, beginning with a letter and including at least one digit. Next, write a validation loop to ensure that these conditions have been met
Generate an array of 20 random integers from zero to nine. Search for the first occurrence, if any, of the number 7, and report its position in the array
You have to make a program that show the sales amount. Be sure to include comments. Comments should be included in the program to explain your calculations and program.
Write a program to determine statistics for a video game tournament and write a program to alphabetize a list of last names. The user will input an undetermined number of last names.
Prepare a method that takes a String as input and returns a String containing the middle character of the String if the length of that String is odd.
Write a program to play a game of "craps," a dice game popular in casinos. Here are the rules - Use functions appropriately. The program should allow the user to play another round.
A class is a blueprint for an object. A class may have a default constructor, a constructor with arguments, accessor methods, public fields, private fields, and mutator methods.
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