Reference no: EM133279218
Design For Heritage And Culture
LO1: Critically explore key elements of contemporary design for heritage and culture, including; mobility, lighting, motion graphics and visual immersion, signage, user interaction and user experience.
LO2: Demonstrate advanced problem solving and professional skills and techniques to plan, develop and model appropriate original design outcomes.
LO3: Challenge conventions in heritage and cultural design and generate innovative ideas and complex design proposals through a critical assessment of current design research.
LO4: Utilise a wide range of appropriate visual and aural presentation and illustrative techniques to effectively communicate research, concepts and outcomes.
LO5: Exercise significant autonomy and initiative whilst critically reflecting on your own and other peoples work within the context of your design specialism and the general constraints of the brief, the project site and financial or technical viability.
This is an interdisciplinary module that requires you to place your own subject specialism within the context of design for culture and heritage. Through this module you will develop your understanding of the core aspects of design for Heritage and Culture.
You will explore these design paradigms through activities that include
• exhibition design
• site specific interpretive installations
• spatial appreciation
• lighting, motion graphics for immersive environments
• graphic communication.
You will learn how to design for visitor journeys, multimodal engagements, interactions and immersive experiences. This module introduces you to a variety of design strategies used by designers to address thematically driven project briefs in a variety of physical contexts.
Studio-based design projects form the core of this module. Through your projects you will critically explore current themes in areas of heritage and culture. You will develop exhibition design proposals, and are required to undertake thematic, contextual and material research to support your final design outcome.
Context:
Horrible Histories is the world's bestselling history series for children. The first books were published in 1993, and the series has gone on to sell over 20 million copies globally, in 37 countries and 31 languages. By focusing on the "nasty bits? of history, author Terry Deary?s irreverent humour and Martin Brown's witty cartoons have made history accessible and entertaining for children of all ages. Horrible Histories has evolved beyond the page into a BAFTA-award-winning children's' TV series, now in its fifth series, the longest running children's West End stage show and a host of licensed products and exhibitions.
Horrible Histories provides a distinct and engaging visual language and style to teach history. The series has opened up the ways in which history can be represented in both schools and museums. From the playful rhymes to the gory horror of historical characters, Horrible Histories provides exhibition designers with subversive, provocative and dialogic approaches to representing the past.
Project:
Informed by the language and visual style of Horrible Histories, and in particular the Perilous Plague material, you will design a playful, immersive and intergenerational exhibition that communicates aspects of the plague, highlighting thematic sections, immersive encounters, multimodal interpretation and learning outcomes.
Design Considerations
o Develop Horrible Histories' provocative playful approach to representing ‘difficult histories'.
o Create opportunities for intergenerational communication (between visitors and between visitors and exhibits).
o Identify ways in which design can support empathy between visitors and historic characters.
o Design for immersive experiences that take a multimodal approach to exhibition design.
o Design for Accessible Multisensory Learning and an Access for All approach.
Attachment:- Design For Heritage And Culture.rar