Reference no: EM132175564
Using UNITY 3D:
1. Begin your game creation by establishing a Unity3D scene with lighting and a camera of your choice.
2. Define a set of floors (planes) like a maze. Build walls or use terrain to keep your player from falling off the edge of the play area. Do not re-use Roll-A-Ball game!
3. Add a movable ball to represent the player.
4. Handle user input for movement.
5. Create hazards for your player. You may either create holes between the planes that allow a player to fall through to an invisible plane below or create virtual "holes" in the plane that have a mimic this hazard. Either approach has the same consequence: the player is returned to the starting position. Your game must contain at least three holes.
6. Use good commenting and whitespace/indentation throughout your code.
7. Your game should include at least three "enemies" that oscillate back and forth in a small part of the maze; if the ball collides with an "enemy," then the game ends.
8. Use textures/graphics/materials to give your space a good look/feel, but please use standard assets ONLY, as project size grows very quickly.