Reference no: EM133031888
CUADIG507 Design digital simulations - WIN College
Performance Evidence
Evidence of the ability to:
• research and generate a range of ideas for simulations that meet the project brief and target audience
• develop draft design specifications for digital simulations that are clear, detailed and technically feasible
• review and seek feedback from relevant personnel and produce final design specifications.
Knowledge Evidence
To complete the unit requirements safely and effectively, the individual must:
• describe typical formats and documentation for presenting simulation designs
• outline a range of authoring tools used for digital simulations
• describe the ways in which algorithms, laws, rules and mathematical formulas can represent real world processes
• outline intellectual property rights and how these are managed in design of digital simulations.
Case Study
You are part of a production team that work for a famous company that create digital simulations. You have been tasked with a new marketing idea to design a digital simulation.
You are to design a digital simulation of your choice using your own imagination.
Assessment Task - Draft and Finalise Simulation Documents and Present
1. Identify processes that determine the functional behaviour of your simulation - refer to functionality fidelity in A3 point 12 as well as the list of processes above.
2. Specify how this behaviour is to be represented by control objects within your simulation. Refer to the list of control objects above.
3. Define the underlying functionality in a model that specifies essential settings, states, conditions and parameters - underlying functionality could be in regards to a simulation of a conveyor belt and the way it obtains boxes and gets moved through a factor.
4. Specify user interface controls that enable users to interact with simulations - this is how is it going to look to the user when they use your simulation. Is it going to have an buttons. Refer to this image below;
5. Identify critical impacts, alerts or costs for incorrect user operation - this is in regards to what happens if you get the simulation wrong (similar to dying in a game), the alerts and the cost for incorrect user operation.
6. Create a presentation of your design idea and obtain positive and negative feedback to your Class- Mates responses when interacting with simulations.
7. Confirm proposed simulation is technically achievable, in consultation with relevant personnel and the trainers/class-mates feedback from your presentation.
8. Present clear and detailed draft simulation design specifications in a format that can be used for discussion to obtain feedback from other team members and implement into your presentation
9. Create a feedback questionnaire to hand out to other students when displaying your presentation to obtain feedback. Ensure your questionnaire has been printed and handed out to all students
10. Review designs against required project outcomes and performance objectives - review your project brief against the performance objectives to determine that it covers what you initial want as your simulation.
11. Review your simulation design against the creative, technical and intellectual property requirements.
12. Adjust your simulation design specifications as necessary after discussions with relevant personnel, students, trainersfrom your feedback and the presentation of your design.
13. Archive user interface controls for other projects - determine how would this be done via researching.
Attachment:- Design digital simulations.rar