Reference no: EM133143138
Discussion:
There are many aspects of God's creation that resemble object-oriented program development. Object-oriented programming is defined as the way we organize software as a collection of discrete objects that incorporate both data structure and behavior (Zhang et al., 2018). Simply put object-oriented programming combines data attributes with functions into objects. God's creation and programming resemble one another because both create a functioning product through use of attributes, behaviors, and more.
Creation and object-oriented program development resemble one another because both require intention and design to exist and function. Genesis 1 details how God created the heavens and the Earth. It states that earth was formless and empty.
The same can be said for object-oriented programming. Until a class is created, an object is initiated, and a method is created to perform a task there simply is no code or program to execute. Once these basic concepts are created within the program more in-depth functions can be created for program execution. One similarity between God's creation and programming is the scientific classification of animals. There are many types of animal classifications such as mammals, reptiles, birds, fish, and amphibians. Each one differs from the other in some way however they are all still living breathing entities that are within the animal class.
The animal classes are the same as a programming class. There could be a programming class called cars. Within this class there could be various types of cars however they all still fall under the class car. In object-oriented programming an object represents real life entity that holds memory. An object has a state, behavior, identity and can interact with other objects.
A person is an example of an object because a person has characteristics such as color, language, ethnicity, and more. In programming identity can represent the name, attributes to describe the object, and behaviors for what the object does. A person has a name, various attributes that describe them, and a person has various behaviors such as walking, eating, and talking. Lastly, another similarity between programming and creation is inheritance. Inheritance is the ability of a class to receive properties and characteristics from another class.
In programming inheritance allows properties to be inherited from other classes so they do not need to be rewritten multiple times. In Genesis 1 inheritance occurs when God creates woman from man. In programming the woman would be derived from the class of man and inherit similar characteristics and properties.