Create a simple scene such as a room for your character

Assignment Help Computer Graphics
Reference no: EM131941627

Task 1: 3D Modelling and Rendering

Requirements
In this task, you are required to model a human character and render it in a suitably set scene.

(1) The Model
The model should represent the features of a human face, i.e., eyes, nose, mouth and ears. Other "small" body features, such as teeth, hairs, feet and hands, can be treated as single objects and approximated by shapes of their outlines.

(2) Modelling Methods
To show that you can use important modelling techniques competently, you must use Polygon Mesh (editable mesh or editable poly) or spline surfaces (Bezier patch or NURBS), or a combination of them as the main modelling method by which most of your modelling work will be done. In addition to the main method, you are expected to use other modelling techniques and appropriate modifiers in situations where their use is deemed to be necessary.

NB: When modelling, DO NOT collapse the modifiers to convert the entire model into one single editable mesh object or do anything that would prevent the assessors from accessing the modelling sequences and identifying the techniques used. This information will be used as evidence that you have used the claimed modelling techniques. If it is absolutely necessary to collapse the modifiers at a major step, you should save an intermediate file (in the format of appropriate version of 3DS Max) before collapsing them and submit the intermediate file with your submission pack. Failing to comply with this requirement may result in a maximum of 10 marks being deducted.

(3) Textures and Materials
Design materials or textures for your model and the objects in the scene so that they render with appropriate surface properties, i.e., correct colours, glossiness, softness or texture.

(4) Scene Design & Rendering
Choose a photograph as the background of rendering environment. If necessary, create a simple scene such as a room for your character. Design appropriate lighting for the scene so that the character blends well with the background when rendered. Choose and justify a suitable rendering method and rendered the scene from a viewpoint that best demonstrates your work.

(5) Report
A short report (no more than 1000 words) that discusses CONCISELY any modelling decisions (not operational details), material, scene and lighting designs, and rendering method selection. Use screenshots where appropriate.

Task 2: Figure Animation

Requirements
In this task you are required to create a short animation (approximately 15 seconds) of a human or an equivalent (in complexity) biped character/creature.

(1) Motion Selection & Design
The motion/action can be an imitation of real-life activities such as dancing, doing sports, and etc., or artistic impressions of such activities. The animation should convey a story, a concept or feelings. A meaningless aggregation of actions or a monotonic periodical action (e.g., a gait cycle in walking) will be considered as a serious design failure. Apply the animation principles whenever possible in your design and implementation. You are NOT allowed to use motion capture data to animate the character.

(2) Skin Models
In principle, you should use the model developed in Task 1 as the skin of your character. However, if you decide that it is impossible or inappropriate to use the model of Task 1, at no disadvantage to you and with permission and acknowledgement, you can use other reasonably accurate models that you can find from various resources (e.g., books and websites) or the skin models provided with this assignment.

(3) Skeleton Design & Skin Binding
You can use the default biped provided with 3DS Max, but you should customize it to suit the needs of your character. Binding the skin to the biped should leave no exposed skeleton, excessive mesh collapse/ distortion. All binding envelopes should be correctly set. Take screenshots of the shoulder, hip and angle joints when they are bent to about 45 degrees and include the screenshots in your report.

(4) Rendering
Design a suitable scene and lighting for your animation and render the animation in .avi format at a resolution of no higher than 640 x 480. The video should focus more on showing the motion of the character than on any fancy camera motion.

(5) Report
A short report (no more than 1000 words) that documents the motion design such as storyboarding and keyframe selection, biped customisation, and skin binding (including the required screenshots in Requirement 3).

Reference no: EM131941627

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Reviews

len1941627

4/14/2018 2:17:47 AM

Task 2: Figure Animation Animation idea The meaning, storytelling & complexity 5 Biped motion implementation: Accuracy/realism of motion, complexity & completeness of motion, 25 smoothness of action transitions, elegancy & overall realism Rigging & Binding: Envelope & skin fitting accuracy, links & joints selection and any 10 excessive mesh deformations/distortions caused. Renderings 5 Video & visual effect. Required renderings Report 5 Documentation of design decisions, required screenshots, presentation Total 50

len1941627

4/14/2018 2:17:41 AM

Coursework Marking Scheme Task 1: 3D Modelling & Rendering Modelling: Details and accuracy of facial features and other body parts 25 Surface attributes and scene design 10 Materials, textures, staging objects & background, lighting Rendering: 10 Selection and use of rendering methods, rendered images & realism Report 5 Documentation of modelling decisions, material, scene and lighting design, rendering method selection, and required screenshots of the rendered images. Total 50

len1941627

4/14/2018 2:17:25 AM

(6) Deliverables You must submit: • A rendered image (.jpg) of the final scene showing the scene features and effect of lighting, for example, shadows and/or highlights. • Close-up renderings (.jpg image) showing the detailed features of eyes, nose, mouth and ears. • The final and any intermediate *.max files and any supporting files, for example, texture and background images. • A copy of the coursework report. For this task, you should submit: • A video of the animation (*.avi format, at 640 x 480 resolution). • A .max file named final.max that contains the entire animation. • A copy of the report.

len1941627

4/14/2018 2:17:07 AM

1. Submit all the deliverables of both task 1 and 2, through the Coursework Submission folder on the unit base on Moodle. It is your responsibility to make sure that all the files are intact and function properly on the PCs in the University labs. 2. Submission on Moodle will open a week before the deadline and close at 23:55 on Tuesday 20. Please note that the file number and total size limits for your submission is 20 files and 100MB, respectively. 3. The submission must be anonymous. Do NOT write your name on any artefact. 4. Emailed work will NOT be accepted.

len1941627

4/14/2018 2:16:57 AM

• The work that you submit MUST be entirely of your own. You MUST NOT obtain all or part of the required artefacts from any of the numerous 3D libraries on the web or elsewhere. There exist many online tutorials that may lead to artifacts similar to the ones required by this coursework. You can use the tutorials to polish your skills or to acquire a specific technique that you find to be necessary, but your work MUST NOT be entirely based on such tutorials. Failure to comply with these requirements may result in plagiarism procedures being taken.

len1941627

4/14/2018 2:16:52 AM

• The artefacts MUST be created using Autodesk 3DS Max (or 3DS Max Design). You should use a version of the software that is NOT higher than the version in the lab. If have to use a higher version, you MUST save the files in the compatible format of the required or a lower version. It is your responsibility to ensure the compatibility and integrity of the files that you submitted. Faulty or incompatible files will result in your work being inaccessible and therefore cannot be correctly marked. Up to 50% could be deducted from your work if we cannot open the files.

len1941627

4/14/2018 2:16:40 AM

This coursework assesses the practical aspects of the unit, i.e., the unit Learning Outcomes 3 & 4 (see Unit Description for detail). It accounts for 50% of the overall assessment of the unit. In this coursework, you are required to create two 3D artefacts (Tasks 1 & 2, below) and a report that documents your work. A marking scheme is attached at the end of this document.

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