Reference no: EM132130121
Pitch & Game Design Document
The assignment is about educational driver for teenagers
Assignment Brief:
In groups you will:
- present a pitch and produce a one sheet
- provide a demonstration of your game
- produce a high-level game design document-worth
The time you should spend on this project is approximately 75 hours per person. This includes allocated class time for this project.
Pitch [Powerpoint Presentation]:
You will present your pitch to the class for feedback (15 minutes maximum):
- The title of the game.
- The overall goal.
- The genre(s) of the game.
- The team members-and their individual contribution to the process and pitch, and defined roles.
- The logline for the game-a clear message that delivers to the overall concept.
- The character(s)-the bios of each of the main protagonists/antagonists.
- The story world-a sentence.
- The basic premise for the story-about a paragraph.
- The objectives of the game-high level objectives, what are the players trying to achieve.
- The relationship to other games-a list of games and any appropriated ideas.
- The look and feel - can include examples from existing games/art, please reference accordingly.
- The game play and controls-driving vehicles, casting spells, etc. Include unique elements.
- The target audience.
- The unique selling points of the game.
- Risks versus rewards of implementing this game idea.
One Sheet [One page document].
You will produce a one sheet based on your presentation. An A4 sized hand-out to accompany your pitch with key information and visuals.
Include:
- Starting position
- An overall of levels.
- How does the game end?
- How you help the player to increase their skills
- Show how easy it is to play your game and understand all the rules
- Show that your game is FUN
- Show the unique selling point of the game
This will be a well developed prototype. The finished standard will depend on the overall complexity of your groups' game. Professional behaviour during other team's demonstrations is expected. In order to ensure maximum quality of work we expect students to ask questions during the demonstrations.
High Level Game Design Document [Maximum 10 pages]
Create a high level Game Design Document-expand the details provided in your pitch presentation and your one sheet. In this document you fill in the details that would enable the realisation of your game idea. Some of the elements listed below will be more important for your game idea than others. Some elements may not be necessary for your game.
- Overview of the Game.
- The Core Concept-characters, worlds, gameplay, combat, weapons, movement, interactions, vehicles, story, realism versus fantasy, controls, etc.
- The Player Characters-describe the player journey. What are the relationships between the characters? Who is the protagonist? Provide visual examples.
- Game World-describe the environment. When is the game set? Where is it set? What does it look like? Provide visual examples.
- Narrative Description-talk about how you will engage the player in the relationship between what they do and the effects in the game. Include story, obstacles, interface- how players interact with the experience, interactions with other players, the environment, equipment, etc.
- Intro-how are players introduced to the game, cinematically? Explain the intro concept.
- Game walkthrough-talk about a typical game, what the player does, what are the key actions and interactions that take place. What will the player experience? How the gameplay and story are related.
- Game shell-start screens and options, loading and saving options. Provide visual examples.
- Controller-how are the controls mapped to the gaming experience.
- Interface or game layout-components, inventory, items, weapons, etc. Provide visual examples.
- Character Actions-movement, using objects, character interactions, combat description, weapons, movement in combat, items that can be controlled or manipulated.
- Exploration-how does the character move through the world-linear, free, advancing story, manipulation, etc.?
- Direct effects on the character or player-health, damage, armour, power-ups, death, healing, etc.
- Elements that effect the enjoyability of the game, for example game balancing elements, fairness, etc.
- Levels-list a collection of levels, how does the player progress through each level? Relate this to story.
- Art-describe the over all look and feel of the game. Provide examples.
- Sound-describe audio involved in the game. Discuss how sound will be used to enhance the player experience.
- Conclusion-Explain why this game should be made. Sell the idea.
- Statement of contribution - Roles and responsibilities or work produced by each member. All team members sign this declaration. Please ensure that this is done in a professional manner.
MY part
The game play and controls-driving vehicles, casting spells, etc. Include unique elements. The target audience.
The unique selling points of the game.
Risks versus rewards of implementing this game Idea.