Create a high level game design document

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Reference no: EM131991957

Assignment: Pitch & Game Design Document

In groups you will:
- present a pitch and produce a one sheet
- provide a demonstrationof your game
- produce a high-level game design document-worth

The time you should spend on this project is approximately 75 hours per person. This includes allocated class time for this project.

Pitch [Powerpoint Presentation]:

You will present your pitch to the class for feedback (15 minutes maximum):
- The title of the game.
- The overall goal.
- The genre(s) of the game.
- The team members-and their individual contribution to the process and pitch, and defined roles.
- The logline for the game-a clear message that delivers to the overall concept.
- The character(s)-the bios of each of the main protagonists/antagonists.
- The story world-a sentence.
- The basic premise for the story-about a paragraph.
- The objectives of the game-high level objectives, what are the players trying to achieve.
- The relationship to other games-a list of games and any appropriated ideas.
- The look and feel - can include examples from existing games/art, please reference accordingly.
- The game play and controls-driving vehicles, casting spells, etc. Include unique elements.
- The target audience.
- The unique selling points of the game.
- Risks versus rewards of implementing this game idea.

One Sheet [One page document].

You will produce a one sheet based on your presentation. An A4 sized hand-out to accompany your pitch with key information and visuals.

Demonstrate the prototype of your game [Demonstration]

You will demonstrate the game in allocated class time, [15 minutes]. This will be a well developed prototype. The finished standard will depend on the overall complexity of your groups' game. Professional behaviour during other team's demonstrations is expected. In order to ensure maximum quality of work we expect students to ask questions during the demonstrations.

High Level Game Design Document

Create a high level Game Design Document-expand the details provided in your pitch presentation and your one sheet. In this document you fill in the details that would enable the realisation of your game idea. Some of the elements listed below will be more important for your game idea. Some elements may not be necessary for your game.
- Overview of the Game.
- Statement of contribution, roles and responsibilities, work produced, including marks assigned by the team out of 100%-all team members sign this declaration. Please ensure that this is done in a professional manner.
- The Core Concept-characters, worlds, gameplay, combat, weapons, movement, interactions, vehicles, story, realism versus fantasy, controls, etc.
- The Player Characters-describe the player journey. What are the relationships between the characters? Who is the protagonist? Provide visual examples.
- Game World-describe the environment. When is the game set? Where is it set? What does it look like? Provide visual examples.
- Narrative Description-talk about how you will engage the player in the relationship between what they do and the effects in the game. Include story, obstacles, interface- how players interact with the experience, interactions with other players, the environment, equipment, etc.
- Game walkthrough-talk about a typical game, what the player does, what are the key actions and interactions that take place. What will the player experience? How the gameplay and story are related.
- Intro-how are players introduced to the game, cinematically? Explain the intro concept.
- Game shell-start screens and options, loading and saving options. Provide visual examples.
- Controller-how are the controls mapped to the gaming experience.
- Character Actions-movement, using objects, character interactions, combat description, weapons, movement in combat, items that can be controlled or manipulated.
- Exploration-how does the character move through the world-linear, free, advancing story, manipulation, etc.?
- Interface or game layout-components, inventory, items, weapons, etc. Provide visual examples.
- Direct effects on the character or player-health, damage, armour, power-ups, death, healing, etc.
- Elements that effect the enjoyability of the game, for example game balancing elements, fairness, etc.
- Levels-list a collection of levels, how does the player progress through each level? Relate this to story.
- Art-describe the over all look and feel of the game. Provide examples.
- Sound-describeaudio involved in the game. Discuss how sound will be used to enhance the player experience.
- Conclusion-Explain why this game should be made. Sell the idea.

Attachment:- Game Design Document - example.rar

Verified Expert

The requirement is to develop a visual game design document for a game named Devil's kitchen. From the interface to the report, the work is to explain the flow of the game. There are demonstrations presented with detailed explanations.Also, 1 page pitch and presentation are provided to complete this assignment.References and citations are added wherever appropriate.

Reference no: EM131991957

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Reviews

urv1991957

10/15/2018 9:53:45 PM

All the images, controls and mechanics were perfect with the assignment. My assignment has been successfully submitted and before submitting I showed it to my professor. He said this is one of your best work I have seen till now. Thanks

inf1991957

7/31/2018 2:55:56 AM

I already did the pitch and just want to improve it and I want to finish the one sheet by as soon as possible. Although can you see the new instruction. however, please give me a new quote for it. I am looking forward to hearing from you 29189566_1Assignment 3 - Game Design Document - example work.docx 29189534_2New Microsoft PowerPoint Presentation.pptx 29189534_3New Microsoft Word Document.docx and that's the guide for it 29189593_1ISCG6441 - Assignment 3 S1.docx I want the pitch and one sheet first as soon as possible I made the payment I want pictures no coding just make a game and get example pictures but you need to talk about new game I already give it example I provide you with instructions and example you need to give it to me as soon as possible The images look good, you will just need to reference where the images came from. you need a playable prototype demonstrating the main mechanic of the game. I will be testing the game mechanics, balancing, elements of fun, how the game starts/ends, what makes it unique, etc You need to be testing the game mechanics, balancing, elements of fun, how the game starts/ends, what makes it unique, etc.

len1991957

5/22/2018 4:55:14 AM

Assignment hand-in: Assignments submitted after the due date and time without having received an extension through Special Assessment Circumstances (SAC) will be penalised according to the following: • 10% of marks deducted if submitted within 24hrs of the deadline • 20% of marks deducted if submitted after 24hrs and up to 48hrs of the deadline • 30% of marks deducted if submitted after 48hrs and up to 72hrs of the deadline • No grade will be awarded for an assignment that is submitted later than 72hrs after the deadline. • Students submitting assignments after the due date and time will be ineligible to resubmit a failed assignment.

len1991957

5/22/2018 4:55:06 AM

For a C grade, range (50%—64%): The work exhibits average critical thinking skills and exhibits an average level intellectual standards across most measures. The work shows insight of design elements in the selected game but minimal attempt at going beyond the frameworks provided in class. For a D grade, range (40% - 49%): Work exhibits minimal critical thinking skills and falls short against several intellectual standard measures. The work has missing elements. For an E grade, range (0% - 39%): Work exhibits minimal critical thinking skills and falls short against many intellectual standard measures. The work has many missing elements.

len1991957

5/22/2018 4:54:59 AM

Submission Details: This is a group assignment marked individually based on your contribution. You must work on the tasks collaboratively and all work on these tasks must be the original work of the team. Marking Criteria: For an A grade, range (80%—100): The work exhibits excellent critical thinking skills and exhibits high level intellectual standards. The game design criticism show a great deal of subject knowledge and insight as well as personal engagement with the subject matter. The student uses their own experiences and work to highlight how game design elements are used to engage players. The student uses many elements and concepts beyond those provided in class. For a B grade, range (79%—65%): The work exhibits good critical thinking skills and exhibits a good level intellectual standards across many measures. The work shows good understanding and insight into game design used for the traditional game. The student uses some elements and concepts beyond those provided in class.

len1991957

5/22/2018 4:54:51 AM

dear I put the example pitch for you and I want to finish the one sheet and pitch before 20 hours and the Demonstration you can finish it later please see the example and the instruction In groups you will: • present a pitch and produce a one sheet—21. • provide a demonstrationof your game —5. • produce a high-level game design document—worth—12. The time you should spend on this project is approximately 75 hours per person. This includes allocated class time for this project.

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