Reference no: EM133389655
Part A:
Create a class named Movie (in a file called Movie.java) that includes fields for the title of the movie, the year it was released, and the running time (in minutes). Implement methods to get values for each field, and methods to set values for those fields.
In a separate file named TestMovie.java, create an application with a main() method that asks the user to input the name of their favorite movie, the year it was released, and how long it is (in minutes). Instantiate a Movie object, put the user's input into the relevant fields, and then use the "get" methods to display the information.
Part B:
Create a BasketballScore class (saved in BasketballScore.java) with three fields: the location, the home team's score and the visiting team's score. A default constructor should set both scores to zero and set the location to Avondale. An overload constructor should accept values for all three fields and assign them appropriately. Provide get methods for both score fields. The class should also include addHomeScore() and addVisitorScore() methods. Each should use a parameter for the amount to add, which is then added to the appropriate field. For example, passing 2 to addVisitorScore() should add two points to the visiting team's total.
In a file called TestBasketballScore.java, demonstrate the functionality of the BasketballScore class by creating two objects (one with each parameter). Use the appropriate methods to add some points to scores in both objects, then use the "get" methods to output the data.
Part A
Create a Customer class with fields for a customer's name, email address, and the number of times they've purchased something. Create a method to get each of those values (but do not create "set" methods). Add a default constructor that automatically sets the values to Homer Simpson with the email [email protected] and zero purchases. Overload the constructor with a version that accepts values for all three fields and assigns them appropriately. Finally, create a method called increasePurchases() that adds 1 to the number of purchases the customer has made. Save this work as Customer.java.
In a file called TestCustomer.java, instantiate two customer objects: one using the default constructor, and one by providing the values as parameters. Note that you do not need to prompt the user for this information, but you have that option. Call the increasePurchases() method one of the objects and then use the "get" methods to output values from both objects.
Part B
Create a Motorcycle class with data fields for manufacturer, price and engine size (in cubic centimeters, such as 750); include get and set methods for all fields. Create a constructor that accepts values for all fields and assigns them appropriately; you do not need a "default" constructor. Save this file as Motorcycle.java.
In a separate file called TestMotorcycle.java, create a main() method that prompts the user to input the information for two motorcycles they are comparing. Create two objects with that data, passing values in with the constructor. Finally, use the "get" methods to output all information about the two motorcycles.
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