Reference no: EM133018375
HANM223-1 Animation
The Mission
Nano-Skit
You are required to complete the 2nd phase of a 2-phase project. The final produced item will be a 20- second skit similar to some wacky channel idents.
You will be responsible for scene layout and composition. Ensure you focus on the principles of animation that have been taught to you. You are obviously expected to plan and shoot references for every action/performance that you animate. Please submit all reference footage and takes that have been done to plan for your animation.
Finesse and polish your animation ensuring you pay attention to all principles of animation. Ensure you focus on communicating an idea using gestures and body language. There must be coherence between physical action, emotion and story.
You may utilize any technique at your disposal making use of any software to manipulate, create or paint textures. You may utilize Arnold/Redshift® materials, Substance Painter®, Maya procedural/Photoshop® to create your materials.
Creating good looking and varied textures magnifies appeal. Use your texturing to tell a story if possible. A space marine suit with merit decals and shrapnel scars will suggest a better narrative than a clean, polished reflective finish. Use colour, roughness, specular, transmission and normals/bump maps to produce materials. Bad texture placement, texture squashing or stretching will be considered as poor texturing practice.
You must light your project using Redshift to achieve a particular visual style. Pay attention to aesthetics, colour, mood, atmosphere, shadow quality, etc. Render global illumination and sample your renders to make them noise-free and production worthy. Ensure that your rendering supports your material simulation.
You may run a final polish pass in post to add grain, vignette, colour tweaks. Lucky for you adding SFX and music is just a matter of plugging in the above audio track. For the final edit all the elements of your story including character animation, video and lighting quality, shot replication, sound effects, and all technical and creative demands must come together. The overall impression of your story as a singular appealing experience is assessed here.
2. Learning Outcomes:
After completing this assessment, you will be able to demonstrate the following competencies/skills:
• Identify the steps involved in producing a short animation piece.
• Gather & reference information in order to plan the timing and pacing of animated shots.
• Convey emotion and intent while paying attention to the 12 principles of animation.
• Assimilate the persona and actions of the character you are animating.
• Texture and develop shaders to produce appealing materials.
• Light and render using a physical lighting system.
• Light a scene, paying attention to mood and colour, lighting and shadow quality.
• Render anti-aliased, production quality sequences with motion blur and depth of field.
• Understand the Who, What, When, Why and the How of your character.
• Reflect the attitudes and professional values of an animation practitioner.
• Use meaningful cameras with good shot composition.
• Edit a sequence of images to create a coherent, logical and communicative story or idea.
• Present your work in an aesthetically pleasing manner.
• Demonstrate an understanding of the methods & procedures involved in producing an animation.
• Demonstrate that you can manage your own learning through the interpretation, planning and execution of a creative brief from start to finish with stipulated deadlines.
Attachment:- Animation.rar
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