OBJECTS
Objects are the basic run-time entities in an object oriented system.They may represent a person,a place,a bank account or some user-defined data such as a vector or a matrix.Programming problem is analysed in terms of objects and the nature of communication between these objects.(Recall that the elements "student" and "result" talked of in "PROCEDURE ORIENTED V/S OBJECT ORIENTED PROGRAMMING" were actually the objects of the problem and the problem was solved by means of communication between these two objects).Program objects should be chosen such that they match closely with the real world objects.Objects take up space in the memory and have a specific address like the structure in C.
When a program is executed the objects interact by passing messages to one another.For example the "result" object interacts with the "student" object during execution to know the details and marks of each student.During this interaction the objects are not aware of each other data and code but simply need to know the type of message returned by the object.
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